Audio Programming
I am proficient in a range of audio processing software and coding languages, such as MaxMsp, JUCE, C++, C#, and MATLAB AAA. With MAXmsp and Unreal Blueprints with C++, I have created both linear and interactive DSP sound design tools and plugins, that can assist the audio designer throughout the whole development process, whether in the creation stage, mixing and or mastering. Such as a Granular synthesis engine system or a real-time DSP mastering toolset, that allows the Designer, to audition and edit, each active sub-mix, in engine, with a traditional mastering toolset during runtime.
Using C# and Blueprints I have implemented audio events from middlewares such as (Wise and FMOD) into both (Unreal Engine 4 + 5 and Unity). Creating Audio Manager scripts to assist the audio designer in maintaining and locating audio events, as well as implementing parameter controls for real-time manipulation.
(Please note all of these systems are for show, if you are interested in acquiring any, please do not hesitate to contact me)